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When I want to edit some screenshots, I would open the saved image with Paint.Net 3.5.10, and then use the Magic Wand tool to select the pixels I want to keep (for example, the pixels that represent the text or anything else you want to keep). Then, I can edit them if necessary. Since every paint.net action is performed at the pixel level, there is no pixel-by-pixel garbage like you have to do in Photoshop. This way of editing makes Paint.NET become a better alternative to Photoshop. Even though I use Paint.Net for screenshots, there are more and more things I want to edit in pictures. I think people have real expectations of Pnet to be able to edit and correct things like they can do in Photoshop. If not, Pnet will not be a good substitute for Photoshop.
Besides Rick, i have observed several other people using Paint.NET. They use it for anything from photo retouching to resizing images to photo sorting. Every day, i find somebody on the internet who is using Paint.NET in some useful way. Whenever somebody uses Pnet, i know Pnet is making some progress.
People are sick of spending hundreds of dollars on plug-ins that only exist to make a Photoshop-like program act like Photoshop. They like Paint.NET because it is Free and there are many Pnet plug-ins available for free. But, there is no reason to go overboard with Pnet. There are enough free plug-ins to make Paint.NET do anything Photoshop can do. You can buy plug-ins to add certain features that you and the Pnet community think are missing. You don’t have to spend money on Pnet if you don’t want to. Save the money you would spend on buying the SW suite, and spend it on better things.
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Ill be the first to admit that Paint.NET isnt the easiest app to use. Its not a plug-n-play like Photoshop, and features arent clearly separated. Also, Paint.NET is a community app, so everyone has a different workflow, and some of the stuff that works great for me might not work great for you. This doesnt mean that it cant be used for commercial, or educational purposes, but its not going to be as convenient as Photoshop.
One of the areas of interest is the ability to import and export SVG files. This is a fairly simple operation if you use the imported SVG file to specify a stroke and perhaps even a fill color, and Paint.NET will be able to do that as well. From there, you could vectorize and pathize the SVG image and save it out as a more-polished, manageable image format. I did a quick test and found that it worked as expected, but more importantly, I could likely find a way to integrate it into an overall workflow. Regardless, if you are searching for a more complete API, including high-quality vector output of SVG files, then I would suggest searching the web for the plugin, which as of now, isnt bundled with Paint.NET as of 4.3, which you can get here: SVG Importer Plugin
In addition to the inking tools and plug-ins, Paint.NET has always supported layers and the ability to easily switch them. It has become much easier to save and load these into and out of a project file with PNGs (and even PSDs, Photoshop files, PDFs, and even GIFs), and it also supports arranging and grouping layers, something very nice when you need to put a large number of images on a single page. In this release, there are also a number of other improvements to working with layers, including creating, pasting, resizing, and merging. Overall, this means that, a lot like Photoshop, Paint.NET can provide the same or better functionality, but at a fraction of the price.
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After a few months ago, I finally got the new version of Paint.NET on Windows 10 and noticed a lot of changes. Now it has got the ability to reorder the layers and supports multiple monitor displays. I also find the new version a bit faster. I finally discovered a new way to batch resize images so that I have a better experience working on large amounts of photos. I also tested the latest versions of the following techniques: Gaussian Blur, Zoom and Pan, UV Mapping, Rotation, Perspective, Gradient Map, Path Find, Swirl, Whirl, Reflection, Oil Paint, Texture, and Outline.
The new Paint.NET v4.0 is an advanced version of the application designed specifically for Windows 7 and 8.1. It really does outperform the older (4.0+) versions in many ways. Here are some of the primary improvements:
Paint.NET now keeps its image history and memory footprint in a unified XML file that can be archived to and from. Also, changes to the XML format is now atomic, meaning a new feature wont cause corruption or loss of data. The new XML implementation makes it extremely easy to export/import archives of image history between computers and even between Paint.NET installations on the same computer. This makes it extremely easy to backup and restore legacy archives. New users can just make a backup copy of the existing archives and import it into the latest version. For old users, just export your current archives and import it into the latest version. The new XML export/import process works with multiple files. Some old-school users will be familiar with the “Save As…” dialog that comes up, and it should look familiar as it works the same way in Paint.NET. Just keep your save file where you can find it. You can also restore archives from more than one source, if desired.
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What’s new in Paint.NET
- NEW! Support for Wider Alpha Mode (1.8, 4.3.0-alpha3+)
- MORI IN GIMP for Paint.NET (Visible in the brushes dialog)
- 2x GIMP brushes added
- Generic TGA format support
- Offscreen canvas (similar to Pixels, then Crop) and more
- Improved Layers panel for setting alpha and opacity
- Improved layer glyphs for layers and layer groups
- Improved zoom (zoom less, pan more)
- New image import (View->Image Import)
- Improved brush settings (Filled, Gradient, etc)
- Much more
Paint.NET System Requirements
- Windows Vista or Windows XP – 32-bit or 64-bit
- Windows 7 or Windows 8.1 – 32-bit or 64-bit
- Windows 10 – 32-bit or 64-bit
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